Difference between revisions of "Fade"

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(Variants: added shadow skin)
(add new upgrades to {{Class | evolution}} table)
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| aliencat1=Abilities and Upgrades
 
| aliencat1=Abilities and Upgrades
 
| ability=Alien Vision, Evolve Menu, Hive Sight, Sneak, Wall Walking (Wall Jumping), Bite, Parasite, Leap, Xenocide
 
| ability=Alien Vision, Evolve Menu, Hive Sight, Sneak, Wall Walking (Wall Jumping), Bite, Parasite, Leap, Xenocide
| evolution=[[Carapace]], [[Regeneration]], [[Aura]], [[Phantom]], [[Adrenaline]], [[Celerity]]
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| evolution=[[Carapace]], [[Regeneration]], [[Crush]], [[Aura]], [[Focus]], [[Vampirism]], [[Adrenaline]], [[Celerity]], [[Silence]]
 
| upgrade=[[#Metabolize|Metabolize]] at biomass 3, Advance Metabolize at biomass 6, [[Stab]] at biomass 7
 
| upgrade=[[#Metabolize|Metabolize]] at biomass 3, Advance Metabolize at biomass 6, [[Stab]] at biomass 7
  

Revision as of 21:44, 31 July 2016

Alien fade normal front.png
Kharaa.png Fade
Personal Resources
Icon personal resource neutral.png 35 (+5 per Evolution)
Health
250 (+5 per Biomass)
Armor
80 (93 / 107 / 120)
Energy
Icon resources energy neutral.gif 100 (110 / 120 / 130)
Respawns In: 10 seconds
Air Speed: 14 (Blink)
Ground Speed: 6.2 (7.7 / 9.2 / 10.7)
Crouch Speed: 3.1
Abilities and Upgrades
Abilities:
Alien Vision, Evolve Menu, Hive Sight, Sneak, Wall Walking (Wall Jumping), Bite, Parasite, Leap, Xenocide
Evolutions:
Carapace, Regeneration, Vampirism,
Adrenaline, Celerity, Crush,
Camouflage, Aura, Focus
Upgrades:
Metabolize at biomass 3, Advance Metabolize at biomass 6, Stab at biomass 7
Miscellaneous
Buy From: Evolve Menu
Purchase By: Player
Gestation Time: 25 seconds
This deadly assassin can blink into battle and assassinate targets with his claws. Can evolve metabolize to regain energy and advanced metabolize for both energy and health.

In-game description.

Introduction

The Fade is Anti-Infantry Assassin-class Alien. It is Bipedal and Humanoid-like in appearance and uses its Blink ability to teleport short distances across the map.

Background

The Fade is a tough and versatile lifeform that has the unique ability to regenerate its health and energy at an increased rate in the field, thanks to its Metabolize and Advanced Metabolize abilities. Skilled Fades can severely punish a Marine team and will win the majority of 1v1 engagements however, similar to the Lerk, a Fade can be stopped quickly by a few well placed Shotgun rounds.

Tactics

Moving with Blink

Fades rely on Blink to traverse the map they cannot run and are very vulnerable when not moving. The first thing a prospective Fade player must learn is how to use Blink to move effectively. Using Blink depletes energy very quickly, even with the Metabolize ability available. Rather keeping Blink activated, a Fade player should alternate between Blinking and Jumping, usually jumping twice for each short burst of Blink. Correctly timing this will result in a very high speed and maneuverability across the Map.

Attacking with Blink

The primary attack of the Fade is the very effective Swipe. This attack can make short work of a Marine, especially at lower Armour levels. A Fade can blink in any direction, even up toward the ceiling, this makes you a far more difficult target than if you were to stay at ground level. When attacking as a Fade, a player should know 3 things. When to fight, when not to fight and when to run. As a general rule, You should fight when your enemy is a lone marine, you should not fight when outnumbered or not at full health and you should run as soon as your armour is depleted, if you are uncertain that your enemy is one swipe away from death. When striking a Marine with Swipe, try not to stand still. Constant movement will make you a hard target to hit.

Tactical Summary - Fade

  • Master moving early on, alternate a short burst of blink with jumping.
  • Know when to fight, when not to fight and when to run.
  • Don't stay still in combat, constantly blink around and change direction often. Use the ceiling space to make Marines shoot up at you, while other lifeforms attack from the ground.


Abilities

Swipe

Slashes a target with razor-sharp blades that deal extra damage to players.

Swipe
Icon swipe.png
  • Reduced damage against structures
Hotkey 1 (slot), Mouse1 (attack)
Energy Icon resources energy neutral.gif 7
Damage 75
Type Light
Range Melee
Fire Rate 0.65 seconds
Targets Marines, Robots, Structures

Blink

Enters hyperspace to travel forward quickly.

Blink
Blink slot.gif
  • Appears as a shadowy mist.
    • Collision does not change.
    • Continues to receive damage.
  • Accelerates the Fade's move speed.
    • Hold to increase move speed continuously.
    • Tap to increase move speed temporarily.
  • Player perspective gradually changes to violet color scheme.
Hotkey Mouse2
Energy Icon resources energy neutral.gif 14 (start), 32 (channel)
Speed Base speed + 9.6
Cooldown 0.4 seconds
Blink Jump
How to Blink Jump:
  • Tap Blink once then release button.
  • Continue to jump after touching the ground to retain momentum.
Hotkey Mouse2 (Blink) + Space (jump)
Energy Icon resources energy neutral.gif 14
Speed Base speed + 9.6

Stab

After a short delay, the Fade uses both scythes to stab a target for high damage.

Stab
Icon stab.png
  • The Fade cannot Blink during the attack delay.
  • The Fade can move during the attack delay.
Hotkey 3 (slot), Mouse1 (attack)
Energy Icon resources energy neutral.gif 30
Damage 160
Type Normal
Range Short Ranged
Delay 2 seconds
Targets Marines, Robots, Structures
Requires Biomass level 7, Research Stab


Metabolize

The Fade recovers some energy. When Advance Metabolize is researched, the Fade also recovers some health.

Metabolize
Icon metabolize.png
  • Waves arms to recover some energy.
  • Advance metabolize replaces Metabolize when researched.
  • Advance Metabolize recovers some health as well as energy.
Hotkey Shift
Energy Icon resources energy neutral.gif 11
Cooldown 0.73 seconds
Targets Self
Requires Biomass level 3, Research Metabolize then Biomass level 6, Research Advance Metabolize


Variants

The following images show all the variations of Fade camouflage (skins) that you may see in the game.

Please note:

  • Not all variants are available for purchase.
  • Skins are purely cosmetic and offer no augmented or additional stats in-game.
Camouflage variants & availability
Variant Description Acquisition Notes
Normal Default Camouflage. Provided with game. N/A
Reaper Red eyes, White skin, Black exo-skeletal features. Requires Reaper DLC. Released with the Reaper update.
Shadow Red eyes, Dark blue/purple skin, Extrusions on exo-skeletal features. Requires Shadow Fade DLC. Also granted to Reinforcement Program donors of Shadow Tier and above.