Difference between revisions of "Exosuit"
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{{Under Construction}} | {{Under Construction}} | ||
− | + | == Introduction == | |
− | {{ | + | The '''Exosuit''' (sometimes referred to as a "Mech") is an advanced suit of armor deployed by the [[Marines]] that is equipped with either dual railguns or dual miniguns. They are an intimidating presence on the battlefield and in the hands of a skilled Marine, are capable of dealing severe damage to the [[Aliens]]. |
− | | marinename=Exosuit | + | === Attributes === |
− | | icon= | + | *Depends entirely on [[Armor]] and has no hit points. |
− | + | ** Can be repaired by a [[Welder]] or [[MAC]]. | |
− | + | ** Cannot receive [[Med Pack|Med Packs]]. | |
− | + | ** Can be protected by a [[Nano Shield]]. | |
+ | ** Is Immune to Biological and Gas [[Damage Types]] attacks. | ||
+ | ** Weapon damage and Armor level scales with [[Arms Lab]] upgrades. | ||
+ | * Cannot use [[Phase Gate|Phase Gates]]. | ||
+ | * Is not recalled to base on an [[Observatory#Distress_Beacon|Distress Beacon]] | ||
+ | * [[Exosuit#Targeting system|Targeting system]] highlights moving Alien lifeforms on screen. | ||
+ | * Can use thrusters to dash forward or lift up. | ||
+ | * Pilot can eject from Exosuit to resume Marine duties. | ||
+ | * Can kill [[Egg]]s by walking on them. | ||
+ | |||
+ | == Variants == | ||
+ | === Minigun === | ||
+ | <div> | ||
+ | {{AbilityTable | ||
+ | | marinename=Minigun Exosuit | ||
+ | | icon=[[File:Exosuit_minigun.png|200px]] | ||
| tres={{#lst:NS2_Wiki:Variables|research_cost_exosuit}} | | tres={{#lst:NS2_Wiki:Variables|research_cost_exosuit}} | ||
| pres={{#lst:NS2_Wiki:Variables|equipment_cost_exo}} | | pres={{#lst:NS2_Wiki:Variables|equipment_cost_exo}} | ||
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| prereq=[[Prototype Lab]], [[Prototype Lab#Research|Exosuit Research]] | | prereq=[[Prototype Lab]], [[Prototype Lab#Research|Exosuit Research]] | ||
| researchfrom=Prototype Lab | | researchfrom=Prototype Lab | ||
+ | | research=90 | ||
+ | | damage=10 (11/12/13) | ||
+ | | type=normal | ||
+ | | cooldown=5 | ||
}} | }} | ||
</div> | </div> | ||
− | + | === Railgun === | |
− | + | <div> | |
− | + | {{AbilityTable | |
− | + | | marinename=Railgun Exosuit | |
− | + | | icon=[[File:Exosuit_railgun.png|200px]] | |
− | + | | tres={{#lst:NS2_Wiki:Variables|research_cost_exosuit}} | |
− | + | | pres={{#lst:NS2_Wiki:Variables|equipment_cost_exo}} | |
− | + | | health=0 | |
− | + | | armor=320 [[Arms Lab|(350/380/410)]] | |
− | + | | prereq=[[Prototype Lab]], [[Prototype Lab#Research|Exosuit Research]] | |
− | + | | researchfrom=Prototype Lab | |
− | + | | research=90 | |
− | + | | damage=12-150 (13-165/15-180/16-195) | |
− | + | | type=structural | |
− | + | }} | |
− | = | + | </div> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
{{clear}} | {{clear}} | ||
{{MarinesNav}} | {{MarinesNav}} |
Revision as of 01:15, 11 May 2019
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This article is currently under construction. |
Introduction
The Exosuit (sometimes referred to as a "Mech") is an advanced suit of armor deployed by the Marines that is equipped with either dual railguns or dual miniguns. They are an intimidating presence on the battlefield and in the hands of a skilled Marine, are capable of dealing severe damage to the Aliens.
Attributes
- Depends entirely on Armor and has no hit points.
- Can be repaired by a Welder or MAC.
- Cannot receive Med Packs.
- Can be protected by a Nano Shield.
- Is Immune to Biological and Gas Damage Types attacks.
- Weapon damage and Armor level scales with Arms Lab upgrades.
- Cannot use Phase Gates.
- Is not recalled to base on an Distress Beacon
- Targeting system highlights moving Alien lifeforms on screen.
- Can use thrusters to dash forward or lift up.
- Pilot can eject from Exosuit to resume Marine duties.
- Can kill Eggs by walking on them.
Variants
Minigun
Minigun Exosuit | |
![]() |
|
TRes | ![]() |
PRes | ![]() |
Research Time | 90 seconds |
Damage | 10 (11/12/13) |
Type | normal |
Cooldown | 5 seconds |
Requires | Prototype Lab, Exosuit Research |
Railgun
Railgun Exosuit | |
![]() |
|
TRes | ![]() |
PRes | ![]() |
Research Time | 90 seconds |
Damage | 12-150 (13-165/15-180/16-195) |
Type | structural |
Requires | Prototype Lab, Exosuit Research |
Player - Marine (Assault Rifle • Pistol • Switch-Axe)
Purchases - Mine • Shotgun • Welder • Hand Grenades • Grenade Launcher • Flamethrower • Machine Gun • Jetpack • Exosuit
Mechanics - Marine Commander • Power Nodes • Resource Model
Abilities - Ammo Pack • Med Pack • Nano Shield • Scan • Power Surge • Catalyst Pack • Distress Beacon • Recycle
Build - Command Station • Extractor • Infantry Portal • Armory • Robotics Factory (ARC • MAC) • Arms Lab
Advanced - Sentry • Sentry Battery • Observatory • Phase Gate • Prototype Lab