Arms Lab

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Arms Lab
Arms Lab
Arms lab idle.gif
TSA.png Frontiersmen
Team Resources
Marines res.png 15
Abilities and Upgrades
Weapons 1 > 2 > 3, Armor 1 > 2 > 3
Weapon 1, Armor 1
Build Time: 20 seconds
Builds From: Marine Commander
Buy From: Build Tab
Hotkey: x


The Arms Lab is the Frontiersmen upgrade research structure created by the Marine Commander. Marines or MACs are required to assemble the unbuilt structure and Power Nodes nearby.

When powered, it can be used to research weapon and armor upgrades for Marines and Exosuits. If the Arms Lab gets destroyed while an upgrade is researching, the research gets aborted and the research costs are lost.

Tactical Summary - Arms Lab
  • Arms Lab upgrades increase your marines combat strengh, so it is recommended to get it early in the game.
  • Arms Lab upgrades are the only passive upgrades on the Marine team.
  • The research Armor 1 and 2 are considered very strong because they provide Marines an additional hit by most Lifeforms.


Note: You can't recycle the Arms Lab while researching an upgrade. Instead, you have to cancel the research first, then you can recycle the structure.

Weapon Upgrades

Weapon Upgrades are damage upgrades researched by the Marine Commander from an Arms Lab. Each level increases damage of certain weapons by 10% and costs more Team Resources and time to research. Weapon Upgrades affect the following weapons: Assault Rifle, Shotgun, Machine Gun, Pistol, Switch-Axe and Exosuit Minigun and Railgun.

Template:Weapon Upgrades

Armor Upgrades

Armor Upgrades are a defensive upgrade researched by the Marine Commander from an Arms Lab. Each level increases Marine armor by 20 points and Exosuit armor by 45 points, as well as costs more Team Resources and time to research.

Template:Armor Upgrades

MAC.png This article is up-to date
as of Build 327
(Current Build : 328)