Difference between revisions of "Armory"

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(giving AA an extra headline, so it doesn't read as 2 different tables that merged together...)
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| buildfrom=[[Commanding#Marine_Commander|Marine Commander]]
 
| buildfrom=[[Commanding#Marine_Commander|Marine Commander]]
 
| buyfrom=Build Tab
 
| buyfrom=Build Tab
| hotkey=F
+
| hotkey={{key|F}}
 
}}
 
}}
 +
</div>
 +
{{rtoc}}
 +
 +
==Introduction==
 +
 +
The '''Armory''' is a [[Marines|Marine]] structure used to supply free health and ammo, purchase equipment with Personal Resources, and research new weapons.
 +
 +
{{Tacticalsummary|Armory|Armories can be used to support common points of defense like vicinity of phase gates.|Armory block is the use of armory to obstruct movement through a doorway. Good placement allows marines to pass by, while preventing onoses to enter and making it hard for fades and lerks to speed through.}}
 +
 +
==Abilities==
 +
 +
=== Resupply ===
 +
While looking at the armory as a [[Marine]] you will resupply:
 +
 +
'''Refilling every 0.8 seconds:'''
 +
* 25 health points
 +
* 1 [[Ammo Pack]]
 +
* removes [[Lerk#Poison_Bite|Lerk Bite poison effect]]
 +
{{clear}}
 +
 +
==Advanced Armory==
 +
TThe '''Advanced Armory''' unlocks Advanced Weaponry including the [[Flamethrower]], [[Grenade Launcher]], and [[Machine Gun]], as well as unlocking the [[Prototype Lab]] for [[Exosuit]] and [[Jetpack]] research.
 +
<div style="float:right;">
 
{{Class  
 
{{Class  
 
| marinename=Advanced Armory
 
| marinename=Advanced Armory
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| marinecat2=Miscellaneous
 
| marinecat2=Miscellaneous
| unlock=[[Observatory]], [[Robotics Factory]]
+
| unlock=[[Prototype Lab]], [[Observatory]], [[Robotics Factory]]<br>[[Flamethrower]], [[Grenade Launcher]], [[Machine Gun]]
 
| build=90
 
| build=90
 
| buildfrom=Armory
 
| buildfrom=Armory
 
| buyfrom=Build Tab
 
| buyfrom=Build Tab
| hotkey=F
+
| hotkey={{key|F}}
 
| prereq=Existing Armory, Upgrade to Advanced Armory
 
| prereq=Existing Armory, Upgrade to Advanced Armory
 
}}
 
}}
 
</div>
 
</div>
 
{{rtoc}}
 
 
==Introduction==
 
 
The '''Armory''' is a [[Marines|Marine]] structure used to supply free health and ammo, purchase equipment with Personal Resources, and research new weapons.
 
 
{{Tacticalsummary|Armory|Armories can be used to support common points of defense like vicinity of phase gates.|Armory block is the use of armory to obstruct movement through a doorway. Good placement allows marines to pass by, while preventing onoses to enter and making it hard for fades and lerks to speed through.}}
 
 
==Abilities==
 
 
=== Resupply ===
 
While looking at the armory as a [[Marine]] you will resupply:
 
 
'''Refilling every 0.8 seconds:'''
 
* 25 health points
 
* 1 [[Ammo Pack]]
 
* removes [[Lerk#Poison_Bite|Lerk Bite poison effect]]
 
  
  
 
{{clear}}
 
{{clear}}
 
{{MarinesNav}}
 
{{MarinesNav}}

Revision as of 13:21, 16 May 2019

MAC.png This article is currently under construction.


Armory
Marine armory front.png
TSA.png Frontiersmen
Team Resources
Marines res.png 10
Supply
Icon marine supply.gif 5 / 200
Health
1500
Armor
200
Abilities:
Resupply, Buy Menu, Recycle
Upgrades:
Research: Shotguns, Mines, Hand Grenades

Upgrade Armory to Advanced Armory

Miscellaneous
Unlocks:
Observatory, Robotics Factory
Build Time: 12 seconds
Builds From: Marine Commander
Buy From: Build Tab
Hotkey:
F

Introduction

The Armory is a Marine structure used to supply free health and ammo, purchase equipment with Personal Resources, and research new weapons.


Tactical Summary - Armory

  • Armories can be used to support common points of defense like vicinity of phase gates.
  • Armory block is the use of armory to obstruct movement through a doorway. Good placement allows marines to pass by, while preventing onoses to enter and making it hard for fades and lerks to speed through.


Abilities

Resupply

While looking at the armory as a Marine you will resupply:

Refilling every 0.8 seconds:

Advanced Armory

TThe Advanced Armory unlocks Advanced Weaponry including the Flamethrower, Grenade Launcher, and Machine Gun, as well as unlocking the Prototype Lab for Exosuit and Jetpack research.

Advanced Armory
Marine advanced armory front.png
TSA.png Frontiersmen
Team Resources
Marines res.png 25
Supply
Icon marine supply.gif 5 / 200
Health
3000
Armor
500
Abilities and Upgrades
Abilities:
Resupply, Buy Menu, Recycle
Upgrades:
Research: Shotguns, Mines, Hand Grenades
Miscellaneous
Tech Requirements:
Existing Armory, Upgrade to Advanced Armory
Unlocks:
Prototype Lab, Observatory, Robotics Factory
Flamethrower, Grenade Launcher, Machine Gun
Build Time: 90 seconds
Builds From: Armory
Buy From: Build Tab
Hotkey:
F