Alien Structures

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Introduction

Player Built Structures

Gorge Structures
Owner Structure Description Shared Attributes Additional Information
90px-Gorge kharaa main.PNG

Gorge
Hydra spawn small.gif

Hydra
Small static turret that detects Marine presence and shoots spikes at Frontiersmen units and structures.
  • Can stick onto walls, ceilings, and Clogs.
  • Auto-builds at 70% build rate without Grow or Heal Spray.
  • Vulnerable to fire from Welder, Cluster Grenades, and Flamethrower.
  • Digestible by owner to remove from play.
  • Destroys oldest structure when new one is placed and limit is reached.
  • Grows when on Infestation, but requires Heal Spray when on uninfested ground.
  • Cannot attack when on fire.
  • Maximum 3 per player.
Clog idle small.gif

Clog
Organic blob that can act as blockade and absorbs all types of damage.
  • Instant build time.
  • Resistant against high burst damage such as Grenade Launcher explosions.
    • Cannot be healed.
  • Maximum 10 per player.
    • Digestible by both owner and friendly players to remove from play.
Babbler egg grow small.gif

Bile Mine
Bile Mine - Oval-shaped egg that detonates when Marines get close or it's hit by Spot and deals corrosive (armor only) damage (15 dmg/sec) orver 3 seconds
Babbler hatch small.gif

Babbler
Babblers - Spawn on the Gorge to give to use them with as Shield, or give them orders via Babbler Bait
  • Spawns one Babbler automatically every 1.5 seconds when out of combat for 2 seconds until the Gorge owns 6 Babblers
  • Babblers transferred to another lifeforms will give them their owner ship. The Lifeform will gain a Mucuous Shield and the Gorge can now respawn new Babblers
Webs small.gif

Web
Strand of webbing that slows Marines and Exosuits on contact.
  • Place at two points to create a strand of webbing.
    • Can stick onto walls and ceilings.
    • Can stretch several times its normal length.
  • Breaks when touched by Marine or Exosuit.
    • Slows down the target temporarily.
    • Prevents jumping and using Jetpack.
  • Can only be removed by Welder, Flamethrower, and grenade explosions.
  • Requires Biomass level 7 and Upgrade Gorge from the Hive.
  • Maximum 10 per player.
    • Cannot be digested.
    • Destroys oldest Web when new one is placed and limit is reached.

Basic Commander Built Structures

Basic Structures
Structure Description Additional Information
Cyst idle small.gif

Cyst
Small structure that grows Infestation around itself.
  • Can be placed on uninfested ground.
  • Creates a chain of Cysts in between by placing one Cyst at the final location.
    • Each extra Cyst costs Team Resources.
    • Must connect to active Hives and other Cysts to survive.
  • Grows only when its parent Cyst is grown.
Harvester deploy small.gif

Harvester
Harvests Team and Personal Resources for the Kharaa to build, upgrade, and evolve.

Cocoon grow small.gif

Cocoon

Drifter grow small.gif

Drifter
Cocoon - Grows and hatches into a Drifter.

Drifter - Worker unit that speeds up structure growth.
Hive spawn idle.gif

Hive
Egg flinch small.gif

Egg
Hive - Kharaa command structure that houses the Alien Commander.

Egg - Spawn point for Kharaa players into the Skulk.
  • Grows only on an unoccupied Tech Point.
  • Auto-builds at 70% build rate without Grow or Heal Spray.
  • Heals nearby lifeforms, spreads Infestation over a large area, and spawns Eggs periodically.
    • Cannot heal when on fire.
  • Can spawn extra Eggs using Hatch ability.
    • Alien Commander can pre-evolve Eggs into different lifeforms for players to spawn from or use.
  • Unlocks 1 Biomass level by itself, and can upgrade 2 additional levels (maximum 3 levels per Hive).
  • Enables Upgrade Gorge to unlock Babbler Egg, Bile Bomb, and Web abilities based on Biomass level.
  • Evolves into 1 of 3 different Hive types to unlock Evolution structures.

Threat pheromone icon.gifHeal pheromone icon.gifExpand pheromone icon.gif

Pheromones
Waypoints that are only visible to all Kharaa players.
  • 3 different types: Threat, Need Healing Here, and Expanding Here.
  • Can be placed anywhere on the map.
  • Fades away over time.

Advanced Commander Built Structures

Advanced Structures
Structure Description Shared Attributes Additional Information
Crag spawn small.gif

Crag
Semi-static defense that heals nearby Kharaa units and structures.
  • Grows only on Infestation.
  • Costs Supply to build.
  • Auto-builds at 70% build rate without Grow or Heal Spray.
  • Can slowly move but takes damage when away from Infestation.
  • Healing does not stack.
    • Cannot heal or use Heal Wave when on fire.
  • Unlocks Heal Wave ability when a Crag Hive is complete.
    • Heal Wave increases the amount of healing from the Crag.
Shade spawn small.gif

Shade
Semi-static defense that renders all nearby Kharaa units and structures invisible.
  • Cloaked units and structures are transparent but cause visible distortion.
    • Cannot cloak or use Ink when on fire.
  • Unlocks Ink ability when a Shade Hive is complete.
    • Ink shrouds the area around the Shade in a black cloud that obstructs sight and stops Scan detection.
Shift spawn small.gif

Shift
Semi-static defense that recharges nearby lifeforms' energy.
  • Cannot energize or use Echo when on fire.
  • Unlocks Echo ability when a Shift Hive is complete.
    • Echo allows the Alien Commander to move structures near the Shift to anywhere on Infestation.
Tunnel entrance open small.gif

Tunnel
Large orifice that creates an underground organic tunnel, which connects to the linked entrance at anywhere on the map.
  • Tunnels require infestation to be dropped (but do not take damage off-infestation)
  • Can only be built on flat ground with enough space above to exit.
  • Lifeforms, Marines, and Exosuits can enter the tunnel by standing on top of the entrance, then rapidly travel between each entrances' locations.
  • Acidic bile inside the tunnel corrodes Frontiersmen Armor.
  • If both Tunnels are destroyed, the tunnel will collapse and kill all players inside it.
  • One set of tunnels per hive
Whip spawn small.gif

Whip
Semi-static defense that whacks nearby Frontiersmen units and structures.
  • Can uproot from Infestation to relocate itself.
    • Does not take damage when away from Infestation.
    • Cannot attack while uprooted.
  • Cannot attack or use Bombard when on fire.
  • Matures over time to gain Bombard ability that throws an anti-robot, structure, and Armor bile sac over a long range.
Shell spawn small.gif

Shell
Unlocks Carapace, Regeneration and Vampirism evolutions.
  • Grows only on Infestation.
  • Auto-builds at 70% build rate without Grow or Heal Spray.
  • Evolutions' power level increases with number of same structures (maximum 3 levels).
  • Requires Crag Hive to build.
Veil spawn small.gif

Veil
Unlocks Aura, Focus and Camouflage evolutions.
  • Requires Shade Hive to build.
Spur spawn small.gif

Spur
Unlocks Adrenaline, Celerity and Crush evolutions.
  • Requires Shift Hive to build.