From Clogopedia, the Natural Selection 2 Wiki
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This article is currently under construction.
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Introduction
Player Built Structures
Gorge Structures
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Owner
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Structure
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Description
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Shared Attributes
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Additional Information
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Gorge
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Hydra
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Small static turret that detects Marine presence and shoots spikes at Frontiersmen units and structures.
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- Can stick onto walls, ceilings, and Clogs.
- Auto-builds at 70% build rate without Grow or Heal Spray.
- Vulnerable to fire from Welder, Cluster Grenades, and Flamethrower.
- Digestible by owner to remove from play.
- Destroys oldest structure when new one is placed and limit is reached.
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- Grows when on Infestation, but requires Heal Spray when on uninfested ground.
- Cannot attack when on fire.
- Maximum 3 per player.
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Clog
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Organic blob that can act as blockade and absorbs all types of damage.
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- Instant build time.
- Resistant against high burst damage such as Grenade Launcher explosions.
- Maximum 10 per player.
- Digestible by both owner and friendly players to remove from play.
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Bile Mine
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Bile Mine - Oval-shaped egg that detonates when Marines get close or it's hit by Spot and deals corrosive (armor only) damage (15 dmg/sec) orver 3 seconds
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Babbler
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Babblers - Spawn on the Gorge to give to use them with as Shield, or give them orders via Babbler Bait
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- Spawns one Babbler automatically every 1.5 seconds when out of combat for 2 seconds until the Gorge owns 6 Babblers
- Babblers transferred to another lifeforms will give them their owner ship. The Lifeform will gain a Mucuous Shield and the Gorge can now respawn new Babblers
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Web
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Strand of webbing that slows Marines and Exosuits on contact.
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- Place at two points to create a strand of webbing.
- Can stick onto walls and ceilings.
- Can stretch several times its normal length.
- Breaks when touched by Marine or Exosuit.
- Slows down the target temporarily.
- Prevents jumping and using Jetpack.
- Can only be removed by Welder, Flamethrower, and grenade explosions.
- Requires Biomass level 7 and Upgrade Gorge from the Hive.
- Maximum 10 per player.
- Cannot be digested.
- Destroys oldest Web when new one is placed and limit is reached.
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Basic Commander Built Structures
Basic Structures
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Structure
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Description
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Additional Information
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Cyst
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Small structure that grows Infestation around itself.
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- Can be placed on uninfested ground.
- Creates a chain of Cysts in between by placing one Cyst at the final location.
- Each extra Cyst costs Team Resources.
- Must connect to active Hives and other Cysts to survive.
- Grows only when its parent Cyst is grown.
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Harvester
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Harvests Team and Personal Resources for the Kharaa to build, upgrade, and evolve.
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Cocoon
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Drifter
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Cocoon - Grows and hatches into a Drifter. Drifter - Worker unit that speeds up structure growth.
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- Costs Supply to build.
- Grows only on Infestation.
- Drifter speeds up build time for unbuilt Kharaa structures.
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Hive
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Egg
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Hive - Kharaa command structure that houses the Alien Commander. Egg - Spawn point for Kharaa players into the Skulk.
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- Grows only on an unoccupied Tech Point.
- Auto-builds at 70% build rate without Grow or Heal Spray.
- Heals nearby lifeforms, spreads Infestation over a large area, and spawns Eggs periodically.
- Cannot heal when on fire.
- Can spawn extra Eggs using Hatch ability.
- Alien Commander can pre-evolve Eggs into different lifeforms for players to spawn from or use.
- Unlocks 1 Biomass level by itself, and can upgrade 2 additional levels (maximum 3 levels per Hive).
- Enables Upgrade Gorge to unlock Babbler Egg, Bile Bomb, and Web abilities based on Biomass level.
- Evolves into 1 of 3 different Hive types to unlock Evolution structures.
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  Pheromones
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Waypoints that are only visible to all Kharaa players.
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- 3 different types: Threat, Need Healing Here, and Expanding Here.
- Can be placed anywhere on the map.
- Fades away over time.
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Advanced Commander Built Structures
Advanced Structures
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Structure
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Description
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Shared Attributes
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Additional Information
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Crag
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Semi-static defense that heals nearby Kharaa units and structures.
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- Grows only on Infestation.
- Costs Supply to build.
- Auto-builds at 70% build rate without Grow or Heal Spray.
- Can slowly move but takes damage when away from Infestation.
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- Healing does not stack.
- Cannot heal or use Heal Wave when on fire.
- Unlocks Heal Wave ability when a Crag Hive is complete.
- Heal Wave increases the amount of healing from the Crag.
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Shade
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Semi-static defense that renders all nearby Kharaa units and structures invisible.
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- Cloaked units and structures are transparent but cause visible distortion.
- Cannot cloak or use Ink when on fire.
- Unlocks Ink ability when a Shade Hive is complete.
- Ink shrouds the area around the Shade in a black cloud that obstructs sight and stops Scan detection.
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Shift
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Semi-static defense that recharges nearby lifeforms' energy.
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- Cannot energize or use Echo when on fire.
- Unlocks Echo ability when a Shift Hive is complete.
- Echo allows the Alien Commander to move structures near the Shift to anywhere on Infestation.
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Tunnel
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Large orifice that creates an underground organic tunnel, which connects to the linked entrance at anywhere on the map.
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- Tunnels require infestation to be dropped (but do not take damage off-infestation)
- Can only be built on flat ground with enough space above to exit.
- Lifeforms, Marines, and Exosuits can enter the tunnel by standing on top of the entrance, then rapidly travel between each entrances' locations.
- Acidic bile inside the tunnel corrodes Frontiersmen Armor.
- If both Tunnels are destroyed, the tunnel will collapse and kill all players inside it.
- One set of tunnels per hive
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Whip
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Semi-static defense that whacks nearby Frontiersmen units and structures.
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- Can uproot from Infestation to relocate itself.
- Does not take damage when away from Infestation.
- Cannot attack while uprooted.
- Cannot attack or use Bombard when on fire.
- Matures over time to gain Bombard ability that throws an anti-robot, structure, and Armor bile sac over a long range.
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Shell
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Unlocks Carapace, Regeneration and Vampirism evolutions.
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- Grows only on Infestation.
- Auto-builds at 70% build rate without Grow or Heal Spray.
- Evolutions' power level increases with number of same structures (maximum 3 levels).
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- Requires Crag Hive to build.
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Veil
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Unlocks Aura, Focus and Camouflage evolutions.
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- Requires Shade Hive to build.
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Spur
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Unlocks Adrenaline, Celerity and Crush evolutions.
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- Requires Shift Hive to build.
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